User Interface for Exporting FBX Advanced Settings

Merge Opacity to Diffuse Texture

This box will merge the Opacity texture into the Diffuse texture. It is especially for Unity.

Preserve Bone Names (CC Base)

For Unity and Unreal Engine only.

Mouth Open as Morph

Add one morph slider to control mouth opening, including mouth, teeth and tongue.

Epic Skeleton Axis

Converts the axis of all bones to Unreal compatible ones.

Epic Skeleton Hand and Foot IK

With this setting, CC characters can use UE4 motions, and UE4 characters can use iClone motions.

Reset Motion Root

Set the root node to follow the hip instead of staying in place at the origin. This feature is specially for Game Engines (Unreal, Unity).

Export Weight-map to Vertex Color

Convert the weight map texture to vertex color.

Use T-Pose as Bind Pose

Replaces the character's initial bind pose with the universal T-pose.

Embed Motion

Add specific pose for Unity and Unreal to ensure the correctness of motions.

You can choose one of the T-pose for Unity or A-pose radio buttons for Unreal in the Embed Pose group.

Reset Bone Scale

Reset the bone scale to (1, 1, 1) to prevent from bone size inconsistent problem between the external 3D tools and iClone (because some 3D tools are unable to resolve the bone scale values set in iClone).