User Interface for Exporting FBX Advanced Settings (New for v. 8.6)

Merge Opacity to Diffuse Texture

This box will merge the Opacity texture into the Diffuse texture. It is especially for Unity, which will let the Diffuse map carry an opacity alpha channel. This setting only has usage when saving in Png, Bmp, Tiff, and Tga formats.

Preserve Bone Names (CC Base)

For Unity and Unreal Engine only.

Mouth Open as Morph

Add one morph slider to control mouth opening, including mouth, teeth and tongue.

Epic Skeleton Axis

Converts the axis of all bones to Unreal compatible ones. Please refer to the Skeleton Structures Relations between CC and UE Characters > Compatibility between CC5 and UE5 Skeletons section for more information.

Epic Skeleton Hand and Foot IK

With this setting, CC characters can use UE4 motions, and UE4 characters can use iClone motions.

Reset Motion Root

Set the root node to follow the hip instead of staying in place at the origin. This feature is specially for Game Engines (Unreal, Unity).

Export Weight-map to Vertex Color

Convert the weight map texture to vertex color.

Use T-Pose as Bind Pose

Replaces the character's initial bind pose with the universal T-pose.

Reset Bone Scale

Reset the bone scale to (1, 1, 1) to prevent from bone size inconsistent problem between the external 3D tools and iClone (because some 3D tools are unable to resolve the bone scale values set in iClone).

Add Reference Pose

Includes Reference Poses in FBX file for compatibility with the character's bind pose in Unreal Engine. Please refer to the Skeleton Structures Relations between CC and UE Characters > Bind Poses section for more information.