When to use Lite Mode or Edit Mode (New for v. 8.4)

Standard CC3+, ActorBuild, ActorScan, and Humanoid characters can switch to Lite mode to increase system performance, especially when there are abundant characters in the project.

Comparison of Characters in Edit Mode and Lite Mode:

Edit mode: ~131.44 fps.

Lite mode: ~197.36 fps.

30 actors in Edit mode: ~14.38 fps.

30 actors in Lite mode: ~27.03 fps.

Switching to Lite or Edit Mode for Actors

Select one or more actors, click either Edit Mode or Lite Mode in the Modify panel.

  • When in Lite mode, the only feature left for the characters is the Transform settings.
  • All the character's animation-related settings or effects will be temporarily flattened and inaccessible in the Lite mode.
  • You can only see the Transform track in the timeline.
  • If the character animations utilize constraints, such as Reach or Link, then perform Flatten All Motions with Constraint before converting the character to Lite mode.
  • In Lite mode, templates in specific libraries are not supported and they can't be applied.

    Libraries

    Supported Status in Lite Mode

    Actor-related

    X

    Hair

    X

    Cloth

    X

    Accessories

    X

    Motion-Related (rlMotion, iMotion, iMotionPlus)

    X

    Sbsar

    O

    iMaterial

    O

    iMaterialPlus

    X

    iSubstance

    O

    HDR

    O

    Video / Sound

    O