Scene Manager

The Scene Manager displays all the objects and actors included in the current project. You may select multiple items, show/hide the objects altogether, lock them from being selected in the working area, or even adjust the render state.

1

Dock/Undock

Double-click on the caption to dock the panel to the docking place, or undock the panel and make it float above the main program.

2

Search

Type full or partial names of objects in the search field to search for desired objects.

3

Menu Button

Click this button to show the menu for manipulating the Scene Manager, including:

  • Use the Filter to show/hide specific categories. This is an easy way to keep the Scene Manager clean.

  • Invoke the Condition Settings dialog box to show/hide the object status icons, or change the display order of these icons.

  • Invert current selection, hide unselected objects or show all objects in the scene.

  • Collapse/expand all categories.

  • Rename or delete the selected objects.

  • 4

    Sort

  • Click the Name caption, to re-order the object by their alpha-numeric order.

  • 5

    Category Name

  • Click on the triangle button beside the category name to collapse/expand the category.

  • Click on the category name to expand the category and select all the items under this category.

  • 6

    Object Status Icons

    Multi-select object rows in different categories, and you can simultaneously change the following object status items:

    Status

    Icons

    Descriptions

    Show/Hide

    : Show
    : Hide

    Show or hide the selected object. This status does not affect the export result.

    Lock/Unlock

    : Lock
    : Unlock

    Lock or unlock the selected object. If an object is locked, then it cannot be picked in the Preview window. Please refer to the Locking and Freezing Camera section for more information.

    Render State

    : Normal
    : Smooth
    : Wireframe
    : Bounding
    : Wireframe on Shaded
    : X-Ray

    You may specify the render status for each object to relieve the load on system resources. This status does not affect the export result.
    The status includes:

    • Basic Modes - Normal, Smooth, Wireframe and Bounding Mesh

      Normal

      Smooth

      Wireframe

      Bounding Mesh

    • Wireframe on Shaded: This mode displays the surface of the object with wireframe covered. When the wireframe mode seems too difficult to identify the selected meshes due to the high density of the wireframes, then switch to the Wireframe on Shaded mode for getting more clues of the selected objects.

      Wireframe

      Wireframe on Shaded

    • X-Ray: Since some objects, such as CC characters, maybe composed of multiple layers (clothes for characters), with this mode you are able to easily observe the relationships between each layers.

      Normal

      X-Ray

    Shadow

    : All Shadows
    : Cast Only
    : Receive Only
    : No Shadows

    You may decide to turn the shadow effect on/off for each object, cast the object shadows only, or receive shadows from other objects only.

    Physics

    : None
    : Rigid Body
    : Soft Cloth

    You may turn the Rigid Body or Soft Cloth simulation on/off.

    Realtime Smooth

    : Original
    : Smooth

    You may turn the Realtime Smooth on/off.

    Light

    : De-activate
    : Activate

    You may turn the light on/off by clicking on the sphere-shaped icon.

    Light Color

    : Color

    You may change the color of the light.

    Light Shadow

    : Activate Shadow
    : No Shadows

    You may turn on/off the shadow of the light.

    7

    Resize

    Drag the border to resize the pane of the Scene Manager.

    8

    Object Name

    Double-click on the object name to enter the name-editing mode. You may rename all the items as you wish.

     

    Note:

  • Some items such as water, trees, grass, particle emitters, and terrains cannot be selected or are difficult to be selected from within the 3D viewer. Use the Scene Manager panel instead to easily select them.

  • The Scene Manger will also show the parent/child node structure of a 3D object, so you can use this behavior to select the child node directly.

  • The object status on each icon item will be saved to iClone project files.