iClone contains two physics engines, one is called Bullet and the other
is PhysX from NVIDIA.
The Bullet engine is used for playing back and simulating the physics
result for the projects with physics objects created by iClone 5, and the PhysX engine is
used to generate physics animation within iClone 6.
The Comparison of Bullet and PhysX Engines
The comparison table for these two engines are listed in the following
table:
Bullet
PhysX
iClone Version
5 and 6
6 or latter version
Applicable Targets
Props
Accessories
Characters
Props
Accessories
Objects Generated
Rigid Body
Soft Body
Soft Cloth
Physics Characters
Rigid Body
Soft Cloth
Features Provided
Merely able to simulate the physics animations of the physics objects in
the projects created by
iClone 5.
Capable of simulating the physics animations of the objects
in the projects created by
iClone 6 or later versions.
Provide physics settings in order to do further editing for the physics objects (character, props, and accessories).
Simulation Accuracy
Medium.
High.
Switching Physics Engines
In accordance with the projects created by different versions of iClone, you need to switch
the modes of the physics engines in order to have accurate simulation results.
Simulating Physics Animations for iClone 5 Projects