Pipeline for HitFilm (New for V6.5)

When the target 3D tool you want to use for importing the Alembic files is HitFilm, then please follow the steps below:

Exporting Base OBJ and Alembic Files

Firstly, you need to export a model to be the base for applying the Alembic animations of the object in HitFilm.

Exporting Base OBJ File

  1. Select the object whose animation you plan to export as an Alembic file.
  2. Save this object into the Content Manager.
  3. Load this object into 3DXchange.
  4. Export the object as an OBJ file with the settings shown below.

    The object and its textures are exported into OBJ and PNG files.

Exporting Alembic File

  1. Go back to iClone, select the object and then execute the File >> Export Alembic command.
  2. According to your needs, choose one of the three radio buttons in the Export Range group (in this case, Range, because the start status of the object is stiff).
  3. Export the animation of the object into an Alembic file.

Integrating Base OBJ and Alembic Files in HitFilm

  1. Launch HitFilm.
  2. In the Media tab, right-click and execute the Import 3D Model... command and load the base model (*.obj).
  3. Right-click in the Media tab again and execute the Import 3D Model Animation... command, and load the Alembic file.
  4. Drag and drop the imported OBJ item in the Editor.

    You will see a auto-generated tab of the object's name. Switch to this tab.
  5. Drag and drop the imported Alembic item into the sub-node, Animation, under the item you have added in the previous step.
  6. Playback to view the result.