By adding an FBX export to carry packaged material information, you can save three to four times the effort by assigning numerous textures to the texture-less Alembic file.
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The .ini file describes the mesh-material-mapping statuses and the relationships for material and texture images as shown below:
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For developers with the plug-in design capabilities, the .ini file provides the Materials-to-Mesh Mapping Table, allowing them to reduce a 50-step assigning process into a simple, one-click Alembic material assignment. |
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