When you export animations of a specific object, you cannot only export the animations or motions of it, but also include the transformation data. The transformation data can be RTS, path, look at, reach, link, or any constrain keys of the object. In other words, you can export both the Clip-based and the Key-Switch-based data simultaneously into an Alembic file.
When an object is having clip-based animations or motions at a certain location in iClone, then you can include the location information into an Alembic file to prevent it from re-locating to the original position in other 3D tools.
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The character with motions is offset from the world center. |
Two types of data in the Timeline |
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If this box is not activated, then only the clip-based data will be
included within the Alembic file. |
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If this box is not activated, then you have to manually re-locate the
object before rendering the entire project in the 3D tool. |
Given an object with constrain keys in iClone, you can include the key effects into Alembic in order to re-build the effect in other 3D tools.
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The original object's motion in iClone (Motion clip combined with path keys). |
The Alembic file with clip-based data only, rendered in other 3D tool. |
The Alembic file with both the clip-based and key-switch-based data, rendered in other 3D tool. |
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The original object's motion in iClone (Motion clip combined with path keys). |
The two types of data in theTimeline |
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Note: |
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If this box is not activated, then only the clip-based data will be
included within the Alembic file. |