SSS Shader (New for v7.8)

When the PBR shader is applied to an object, such as Hair, Prop, Accessory, Cloth, G1, Game Base and Non-Standard Characters used in iClone, the Roughness and Metallic textures define the reflectivity of the surfaces; however, once the object is semi-translucent, the reflectivity is insufficient.

After iClone version 7.8, you can utilize the SSS Shader to enhance object's look with additional features, SSS (Sub-surface Scattering) and Micro Normal.

Prop using PBR Shader

Prop using SSS Shader