Main Menu - Modify

The Modify menu on the main menu bar contains commands related to the character, the props and terrain, or the constraint for rigid bodies.

Create Face

This command starts the create face wizard for you to generate a customized G5 (or earlier version) character's head.

Facial Features

This command opens the Facial Feature panel for adjusting the character's facial features.

Avatar Proportion

This command opens the Avatar Proportion panel for adjusting the body shape and appearance of a character.

Collision Shape

This command opens the Collision Shape panel for adding, editing or adjust the collision shapes attached on the character.

Convert to Terrain

This command converts the currently selected prop or props into components of the terrain for forming a custom one.

Convert to Prop

This command converts one or more components of a terrain into props.

Convert All Shaders to...

This command converts the material shader modes of all materials in the entire project to Traditional or PBR mode.

Convert Object Shader to...

This command converts the material shader modes of all materials on the selected objects.

Convert Camera FOV

This command determines the target side (height or width) for calculating the field of view angle into length for all cameras in the entire project; the options in the list are Horizontal and Vertical.

* Please note that the camera FOV before iClone 6 or earlier versions are Vertical-based, while the ones in other 3D tools are Horizontal-based.

Constraint Manager

This command opens the Constraint Manager for you to identify the relationships between the constraints and its target rigid body.

Rigid Body Simulation

This command turns on or off the simulation feature for the rigid bodies in the scene.

Soft Cloth Simulation

This command turns on or off the simulation feature for the soft clothes in the scene.

Add Constraint

This command opens the Add Constraint panel for you to apply constraint templates from within it.