Main Menu - Modify
The Modify menu on the main menu bar contains commands related to the
character, the props and terrain, or the constraint for rigid bodies.
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Create Face |
This command starts the create face wizard for you to generate a customized G5 (or earlier version) character's head. |
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Facial Features |
This command opens the Facial Feature panel for adjusting the character's facial features. |
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Avatar Proportion |
This command opens the Avatar Proportion panel for adjusting the body shape and appearance of a character. |
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Collision Shape |
This command opens the Collision Shape panel for adding, editing or adjust the collision shapes attached on the character. |
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Convert to Terrain |
This command converts the currently selected prop or props into components of the terrain for forming a custom one. |
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Convert to Prop |
This command converts one or more components of a terrain into props. |
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Convert All Shaders to... |
This command converts the material shader modes of all materials in the
entire project to Traditional or PBR mode. |
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Convert Object Shader to... |
This command converts the material shader modes of all materials on the
selected objects. |
|
Convert Camera FOV |
This command determines the target side (height or
width) for calculating the field of view angle into length for
all cameras in the entire project; the
options in the list are Horizontal and Vertical. * Please note that the camera FOV before iClone 6 or earlier versions are Vertical-based, while the ones in other 3D tools are Horizontal-based. |
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Constraint Manager |
This command opens the Constraint Manager for you to identify the relationships between the constraints and its target rigid body. |
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Rigid Body Simulation |
This command turns on or off the simulation feature for the rigid bodies in the scene. |
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Soft Cloth Simulation |
This command turns on or off the simulation feature for the soft clothes in the scene. |
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Add Constraint |
This command opens the Add Constraint panel for you to apply constraint templates from within it. |






