General Toolbar

The General toolbar is used to manipulate the objects' position and rotation, to align objects and to set keys for showing or hiding objects.

1

Undo/Redo

Click these two buttons to undo (Ctrl + Z) or redo (Ctrl + Y) the last operation.

2

Select Object

Toggles the Select mode. You may then directly pick the object in the 3D viewer.

You may also drag a rectangle around multiple objects to select them in this Mode.

Drag from left to right: Any object partially contacting the rectangle will be selected.

Drag from right to left: Only the objects covered entirely within the rectangle will be selected.

3

Move Object

To switch to Move mode. You may then directly move the selected object in the 3D viewer instead of manually entering the values on the Modify page.

Left Mouse Button: Move object along X-/Y-axis.
Mouse Wheel: Move object along world Z-axis.
Right Mouse Button: Rotate object on local Z-axis.

4

Rotate Object

To switch to Rotate mode. You may then directly rotate the selected object in the 3D viewer instead of manually entering the values on the Modify page.

Left Mouse Button: Rotate on local Z axis.
Right Mouse Button: Rotate on local Y axis.
Both Mouse Buttons: Rotate on local X axis.

5

Scale Object

To switch to Scale mode. You may then directly scale the selected object in the 3D viewer instead of manually entering the values on the Modify page.

Left Mouse Button: Uniformly scale object.
Right Mouse Button: Scale object along local Z axis.
Both Mouse Buttons: Scale object along local X - Y axis.

In Move Object, Rotate Object or Scale Object modes, you may also:
Alt + Left Mouse Button: To Pan the camera.
Alt + Right Mouse Button: To Rotate the camera.
Alt + Both Mouse Buttons: To Zoom the Camera.

6

Link/Unlink

Click this button to set a Link/Unlink key for the selected object or objects.

Please refer to the Link section for more information.

7

Align Objects

Multi-select objects and align them with this button.

Please refer to the Aligning Objects section for more information.

8

Align to Object

You may use this button to align selected objects to any other object. Though it can be used to almost every object, it is especially useful for relocating a constraint to a certain position on a physics rigid body. Please refer to the Aligning 3D Entity to Target Object section for more information.

9

Visible

Click this button to set keys to show or hide the selected object. Please note that it can be used on one object at a time.