Introducing the Direct Puppet Panel
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1. Dummy Pane |
Select one of the effector points for puppeteering.
Please refer to the Locking Bones section for more information. |
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2. Preview
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Click this button and then press the Space bar to preview the motions triggered by your input device (Mouse by default). |
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3. Record
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Click this button and then press Space bar to start recording a motion clip. When you move your mouse during recording, the results will be captured as a clip and stored into the Motion track. |
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4. IK Settings |
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5. Triggering Methods |
Switch tabs to define a triggering method for character motions. Please refer to the Direct Puppeteering - Move and Direct Puppeteering - Rotate sections for more information. |
: A selected
effector point.
You may use it to lock the corresponding body part or puppeteer the
effector point to produce movements for the corresponding body part.
: A free
effector point.
Auto-update the location and orientation of the corresponding body part when you are puppeteering another body part.
: A move-locked
effector point.
It causes the corresponding body part not to move when you are puppeteering another body part.
: A rotate-locked
effector point.
It causes the corresponding body part not to rotate when you are puppeteering another body part.
: A locked
effector point.
It causes the corresponding body part not to move nor rotate when you are puppeteering another body part.
: A quick lock.
Use it to quickly lock or unlock the T and R
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