Creating Morph Sliders

Exporting Base Meshes as OBJ File

To generate a morph target, you need to first export the meshes from Morph Creator as a base in two methods:

  • Export the entire content as Obj:
    Perform File menu > Export OBJ > Export All and pick the appropriate coordinate space that corresponds with your target tool. Regardless of what is currently select, all mesh in the scene will be exported.
  •  Export the designated content as Obj:
    Perform File > Export OBJ > Export Selected and pick the appropriate coordinate space that corresponds with your target tool.

    This function will only export the selected mesh in the scene.

Creating Morph Sliders from iAvatar

You can use Character Creator to create sophisticated morph targets. However, there are certain limitations:

  • Morph target shapes do not take into account bone transformations. The following visuals illustrates this very problem. When the target shape is added as a morph for the base avatar, the resulting morph is quite different from the target shape as shown above. This is because the morph works on top the existing bone transformations of the base avatar.
  • You will notice some visual defects around the eyes in the illustration below. This is because the eyeballs have been moved by bone transformations in the target avatar.

Creating Morph Sliders from Objects with Morph Targets

If you have created a prop along with its morph targets in a 3D tool, then follow the steps below to bring it into iClone:

When you load a content into Morph Creator, a window will pop up a dialog to ask whether or not to embed the custom morph targets. Click on the Yes button to import all of the morphs included with this prop into the Morph Creator.

Creating Morph Sliders from Custom Assets

If you are creating morph targets in a 3D tool, make sure to abide by the following steps to be able to add the morph target inside iClone 7 without a hitch.

  1. Create the base model inside your 3D tool (3Ds Max, Maya, etc.) and export it as Obj or Fbx.
  2. Import the base model in 3DXchange and save it as an iClone content.
  3. Open the content inside Morph Creator and export it as an Obj file.
  4. Back inside your 3D tool, open the exported Obj file and create a morph target. Once the morph target is complete export it as an Obj file.
  5. Use the Morph Creator to add the morph target onto the asset.

You can also export a morph target directly from a 3D tool of your choice rather than use the OBJ base exported from MC.

However, to get the most compatible morph targets, please apply settings below for your respective software.

*Note: these settings are still being tested, if you come across any issues please let it be known by posting on the forums.

  • 3Ds Max:
  • Maya:
  • Blender:
  • Cinema 4D:

Importing Morph Target

There are also two methods to importing morph Targets (in OBJ or iAvatar format) and the imported targets will be presented in Slider forms. They will be displayed in the Edit Morphs section of the Morph Editor panel:

  • Perform File menu > Import Morph Target to add a new morph target to the mesh.
  • Click the + button in the Edit Morphs section of the Morph Editor panel and load the morph targets.

For quickly import multiple OBJ targets, you can first export a few morph targets from a 3D tool situated at coordinate origin of (0,0,0). Then, inside Morph Creator, use Add Morph to quickly import all the morph targets.

Baking Morph Sliders

You can use the existing morph sliders to create a new morph target. The Bake Morph slider allows one to combine different morphs together across multiple meshes. The Link slider can simultaneously sync different slider parameter values. Thus one can conveniently use one slider to simulate the effects of multiple morphs.

  1. Click on the Bake Slider button to derive a new morph slider.
  2. The Base Slider panel will display on the screen.
    • Slider Name: You can give the new slider a custom name by entering in this field.
    • Source Sliders: This list will display all the morph targets and their mesh sliders that will be involved into this newly baked slider.
    • Delete Source Slider: There are different situations after baking related to this box:
      1. If the sliders take charge of a same mesh, then a regular morph slider will be created.
      2. When these sliders work on different meshes, this function can link different mesh sliders as one morph slider, while keeping the original sliders intact.
      3. When the Delete Source Slider is activated, then the link function will create a slider set and remove the original morph sliders that is part of this set.

        On the top right corner of the link slider, you can see a link icon activated.

        Click on the button and then the slider works in conjunction with other sliders will be displayed in the Link Slider Info panel.