Morph Animation Timeline

The timeline now has a Morph Track for morph-able contents.

Under the Morph Track, there are Mesh information with their respective morph data. Every single morph has its own animation track for keyframe editing.

By dragging on the morph slider, one can see the morph play right in the view-port and, at the same time, set a key in the timeline.

By clicking on the Default Key, all of the visible morph sliders are reset and keyed at zero.

You can use the Morph Animator interface to create a morph based animation.