The Morph Editor for Morph Creator

1

Send and Replace to iClone

Send the entire content to iClone.

2

Update Morph to iClone

Update the designated mesh morphs onto the corresponding content inside iClone.

3

Edit Tools

(from left to right) Add, Replace, Bake and Delete sliders.

4

Morph List

  • The Morph Data of the picked mesh inside the current scene.
  • Morph Data buried in the child nodes of the Mesh will also be classified as being part of the mesh.
  • Pulling on the sliders can alter the morphs on the object inside the view-port.
5

Reset

Reset the Morph List slider values to zero.

6

Show Child

  • Show all of the morph nodes of the entire mesh hierarchy.
  • When not checked, only the morph data on the picked mesh will appear in the morph list.