How to Use FK (New for V7.1)
If you want to utilize FK to animate your actor, please follow the steps below:
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Select the target actor.
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Click the Edit Motion Layer button under the
Animation tab of the Modify panel.
- Click the FK Mode tab.
- In the dummy panes (of character and palms), pick any body or finger bone for editing.
- Change to the tool in the general toolbar.
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In the Edit Motion Layer panel, pick the desired effector point.
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Drag the gizmo in the 3D view-port.
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You can also enter numbers in the XYZ fields
to set precise angles.
You can then use the FK method to set the rotation for all bones to generate a custom pose.