How to Use FK (New for V7.1)

If you want to utilize FK to animate your actor, please follow the steps below:

  1. Select the target actor.
  2. Click the Edit Motion Layer button under the Animation tab of the Modify panel.
  3. Click the FK Mode tab.
  4. In the dummy panes (of character and palms), pick any body or finger bone for editing.
  5. Change to the tool in the general toolbar.
  6. In the Edit Motion Layer panel, pick the desired effector point.
  7. Drag the gizmo in the 3D view-port.

  8. You can also enter numbers in the XYZ fields to set precise angles.

    You can then use the FK method to set the rotation for all bones to generate a custom pose.