Utilizing HDR Effect

The HDR (High Dynamic Range) effect in iClone accurately represents the wide range of intensity levels found in real life high contrast scenes as result from direct sunlight and shadows.

Please visit USC - Institute for Creative Technologies Graphic Labs web site for more HDR resources.

Global HDR Effect

The HDR effect in iClone globally processes the light and shade strengths using two simple parameters, Brightness Threshold and Bloom Scale.

  • Brightness Threshold: Defines the areas to be rendered with HDR effect by brightness.
  • Bloom Scale: It causes the bright areas to glare (become edge-blurred) to imitate the light spreading from the areas. The higher the value, the wider the spreading range.
  • HDR OFF

    HDR ON

    • Brightness Threshold: 40

    • Bloom Scale: 50

Fine-tuning with Tone Map

The high dynamic range image is passed to a tone mapping operator that transforms the image into a low dynamic range image suitable for viewing on regular displays. The strong contrast reduction phenomenon is resolved while the image details and color appearance are preserved. After you turn on the HDR feature, you may also fine tune the result to increase the dramatic effect by specifying the Gaussian Scale and the Exposure in the Tone Map section.

  • Gaussian Scale: Though this parameter usually defines the radiation smoothness for the HDR image, you may increase its value to see more details in the bright areas of the preview window.
  • Exposure: This parameter defines the global exposure level of the preview window. Increase this value to see more details in the dark areas of the preview window.
    • Gaussian Scale: 1

    • Exposure: 3

    • Gaussian Scale: 100

    • Exposure: 100

  • Adaption Speed: This parameter defines the adjustment speed of the pupils when the eyes encounter a severe change of the lighting strength.

Using Glare

You can use the Glare feature to apply various lens effects to the project.

  1. Select a Glare Type from the drop-down list.
  2. Adjust the Scale slider to define the span of the selected glare effect.

HDR as Texture

If you have HDR images at hand, you may also load them into the texture channels (Reflection, especially) to create higher contrast and more impressive effects.

Prop with reflection parameter only

Prop using Reflection channel with HDR image