Structure of Particle System

1.

Particle

The image objects ejected from the emitter. By means of adjusting the attributes of the particles, such as the image sizes, the blend methods, and so on, you can create sandstorms, fires, smoke and lots more in your scene.

2.

Volume of Emitters

An invisible cube consisting of emitters. You may change the volume by adjusting the size of the container or offset it from the pivot.

3.

Gizmo

The gizmo is the real location of the particle set. You can pick, move or rotate it at different times to generate moving particle effects. You can use the gizmo to link or attach the particle set to another object, or have it move along a specific path.