In Simple mode, the selected prop animation is mapping to the movements of your mouse cursor in Screen-Based technique;
which is locked to the screen resolution.
This mode controls the object to move on the horizontal or vertical plane, which is very useful if you want a lot of props to pass by in the back scene, such as street cars.
- Horizontal Movement: Move the prop left, right and to the depth of the camera
or a horizontal circle on the horizontal plane.
- Vertical Movement: Move the prop left, right, up and down or in a vertical circle.
This mode is suitable if you need to rotate a prop round and round, such as a merry-go-round or a propeller.
Move the mouse cursor left/right to have the prop rotate left or right according
to the perspective of your camera.
Move the mouse cursor up/down to have the prop rotate forward and backward.
Drag the Sensitivity to decide if the prop rotates a few or more rounds when you move the mouse cursor.
This mode is very useful if you need to have props act like they are breathing.
Move the mouse cursor left or right to narrow or broaden the prop.
Move the mouse cursor up or down to make the prop taller or shorter.
Roll the mouse cursor so that the prop starts to act like its breathing.
Drag the Sensitivity to decide if the prop expands less, or more, when you move the mouse cursor.Note:
- The speed of the prop animation depends on the speed you move your mouse.
- During the previewing or recording process, you may press the 1, 2, 3 or 4 keys to toggle between these modes.
- You may use this method to control the Kinematic rigid body to collide all the other physics objects.
- The recorded result will be stored into the Animation track in clip type.