Creating Initial Motion

In iClone 5, physics animations are all simulated via reaction with the environment or other physics objects. A dynamic physics object will not contain any animation unless it interacts with another object. However, in iClone 6, you can assign initial motion for any dynamic physics object, giving it an initial force to move or rotate it in any particular direction.

Creating Initial Motion - Direction

To create the initial motion, follow these steps:

  1. Create a project and go to the starting frame.
  2. Select a target prop.
  3. Set it as a dynamic object.
  4. In the Initial Force section, enter values to the Move X, Y and Z fields.

  5. Click on the Play button to start simulating the physics animation.

Creating Initial Motion - Rotation

To create initial motion towards a specific angle, you need to follow the steps below:

  1. Create a project and go to the starting frame.
  2. Select a target prop.
  3. Set it as a dynamic object.
  4. In the Initial Force section, enter values to the Rotate X, Y and Z fields.

  5. Click on the Play button to start simulating the physics animations.