From Dynamic to Static

After a simulation has been completed for a Dynamic physics props, you may turn the dynamic objects into a Static state so that it will not be moved as other physics-enabled objects collide with it.

  1. Select the props that you want to be rigid bodies.
  2. Set them as Dynamic rigid bodies by selecting the Activate Physics box and pressing down the Dynamic button in the Modify >> Physics tab.
  3. Play back to simulate the falling animations.
  4. Pause at the frame where you want some of the rigid bodies to be static. Please ensure the desired objects are selected at this time.

    All rocks are selected.

  5. Press down the Static button in the Modify >> Physics tab to switch their state to Static.
  6. The objects that change state will now become static. Once other dynamic or kinematic objects hit them, they will remain where they are and cause other objects to bounce off them now.

    The rocks (Switched to Static) are still as the car (Dynamic or Kinematic) hits them.

    If the objects have not been set as Static but remain in a Dynamic state, so when Kinematic or other Dynamic objects hit them, they will bounce away.

    The rocks (Dynamic) bounce away as the car (Dynamic or Kinematic) hits them.