The User Interface Introduction of Exporting Alembic

The Exporting Alembic feature can be found in the File menu >> Export.

1

File Format

Use the drop-down list to determine the format for exporting Alembic.

  • HDF5: This format is for Maya 2013 or earlier versions only.
  • Ogawa and HDF5: For Maya 2014 or later version, and any other 3D tools that support Alembic, please select Ogawa or HDF5.

2

Export Range

Choose one of the radio buttons to determine that the exported Alembic is from one frame, all frames or partial project frames.

3

Sample Frame

Set a value to determine the sample times per frames. The higher the value is, the rougher the animation of the Alembic will be.

4

Split mesh by material

Mesh with multiple materials applied will be split into different meshes based on the distribution of the materials (for alembic export).

This setting is for Maya and Hitfilm or any 3D software that does not support mult-materials.

5

Save each mesh as a separate file

Activate this checkbox to save the individual meshes into a separate files. This setting is suitable for Unreal, which only accepts single mesh files.

6

World Space

Activate this box in order to include the transformation data of the selected object when it is exported into Alembic file.

7

Export Texture

If you want to export the texture images along with the Alebmic file in the same folder, then activate this box.

8

Merge Opacity to Diffuse (PNG)

Some 3D tools do not support Opacity texture, such as HitFilm. Therefore, you need to merge the Diffuse and Opacity textures into a PNG image with Alpha information to correctly re-build the transparent results in the tool.