The Grass

iClone gives you a realistic grass system in which you plant various types of grass and plants in your scene.

The Concept of Grass Instance

Once you apply one of the grass templates from the Content Manager, you choose the Seed of the Grass you wish to plant. Each click of your mouse button will place another instance of that seed so you can build up patches of grass throughout your scene. However, you will only see one name of the chosen seed in the Scene Manager.

To Plant the Grass

  1. Switch to the Set tab in the Content Manager.
  2. In the Grass library, double click on your desired grass template (or drag it into the preview window).
  3. Click the Star Gardening button in the modify panel. You will see a paint bucket indicate the location for planting the grass.

    The grass gizmo
  4. Drag the Size slider (or scroll the mouse wheel) to define the size of the Gizmo.
  5. Drag the Density slider to define the number of grass instances growing in 100 square units.
  6. Click on the target position to plant.

    Strength = 1

    Density = 10

Changing the Look of Grasses - Dimension

  1. Set the Width and Height values to change the size for each piece of grass.
  2. If you want the height of the grass to be different, increase the value of Variation.

    Variation = 1

    Variation = 100

Changing the Look of Grasses - Color

Using the Start Color and End Color to define the gradient color dyes for each grass instance with every click on the ground. You may then create bunches of flowers with different colors with only single seeds.

Start Color:

End Color:

Start Color:

End Color:

Start Color:

End Color:

To Mow, Clear or Remove?

Mow: To cut off the unnecessary grass instances of the current seed.

Clear: To mow all the grass instances of the current seed.

Remove: To mow all the grass instances and also delete the seed from the scene.

Before Mowing

After Mowing

Save Your Grass

You may click the Add button to store custom grass in the Content Manager/Custom library. The settings saved are:

  • Diffuse and Opacity
  • Wind Strength