Replacing and Regenerating Model UV

Objects in iClone may or may not include UV reference. However, we can always replace the original UV ref. or create a new UV ref. for an object.

Generating UV Reference

The easiest way to generate UV reference for an object is to:

  1. Pick any Channel.
  2. Click the button. Edit the image corresponding to the channel.
  3. Save the image.

iClone assigns a UV reference map for the object automatically.

Replacing / Regenerating UV Reference

With the mapping method, you can define the UV reference for objects which have no UV reference data attached so you can enable the entire map setting controls of the object for further editing. Even objects that already contain UV reference data can be assigned with new ones.

  1. Go to the UV Settings section under the Material tab in the Modify panel.
  2. Select a desired UV Type radio button.
  3. Select a desired Align radio button.
  4. Optionally adjust the Offset, Tiling or Rotate value.
  5. Click the Apply button.

iClone will then assign a new UV reference to the selected object in accordance with your settings. The original UV reference will be replaced.

Original

Initial UV reference of the ball
(UV reference map expanded)

Image mapping result
(Based on the UV reference map)

Defined by iClone
UV Type: Planar
Align: Z
(Projecting image
on the Z plan)

New polygonal UV reference map
assigned to the ball by iClone
(UV reference map expanded)

Image mapping result
(Based on the new UV reference map)