What are the detail settings for Snap to Surface feature
Although Snap to Surface can trigger the characters to shift their height in response to the surfaces of the props or terrains elements, you can use detail settings to fine-tune the responses accordingly.
Cap the character’s upper and lower distances from the current ground level to reach a different elevation.
The range is adjustable and snap to the pivot of the character. You can activate the
Limit Indicator to view the range on the viewport.
These settings can limit the character's maximum and minimum altitudes for snapping to different surfaces. Watch the video to see more applications of these settings.
Adjust the damping intensity to reduce or smooth jittery movement caused by changes in ground height. You can deem it as the damping influences to the speed for the character to ascend or descend.
Transpose Damping: 0 |
Transpose Damping: 6 |
Defines the prediction time for surface detection to raise/lower the character ahead of movement.
Without Input Forecast, the pivot trajectory of the character will contain sharp angles. |
With Input Forecast, the pivot trajectory of the character becomes smooth. |
This setting can eliminate the popping movements by advance arising or descending the character by second, especially for walking upstairs or across a bumpy terrain.
Input Forecast: 0 (sec) |
Input Forecast: 0.3 (sec) |
Plant Feet:
Activate this checkbox for further adjustment of the feet, toe angles and the smoothness of the hip elevation (snap to surface).
Plant Feet: Off |
Plant Feet: On |
Plant Feet enabled versus disabled:
Plant Feet: Off |
Plant Feet: On |
Defines the minimum distance from the toe to sole, which prevents the toes from penetrating the ground. It is useful to rectify elevated toes when the actor moves downhill.
Toe Lower Bound at default. |
Toe Lower Bound adjusted. |
Defines the minimum distance from the heel to the sole. This prevents the sole from penetrating into the ground. It is useful to rectify sinking heels when the actor moves uphill.
Heel Lower Bound: 0 |
Heel Lower Bound: -10 |
Smooths out hip elevations.
Hip Elevation Smoothness: 1 |
Hip Elevation Smoothness: 10 |