General Toolbar
The General toolbar is used to manipulate object
positions and rotations, align objects and to set keys for showing or
hiding objects.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
Click these two buttons to undo (Ctrl + Z) or redo (Ctrl + Y) the last operation.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
Toggles the Select mode. You may then directly pick the object in the 3D viewer.
You may also drag a rectangle around multiple objects to select them in this Mode.
Drag from left to right: Any object partially contacting the rectangle will be selected.
Drag from right to left: Only the objects covered entirely within the rectangle will be selected.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
To switch to Move mode. You may then directly move the selected object in the 3D viewer instead of manually entering the values on the Modify page.
Left Mouse Button: Move object along X-/Y-axis.
Mouse Wheel: Move object along world Z-axis.
Right Mouse Button: Rotate object on local Z-axis.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
To switch to Rotate mode. You may then directly rotate the selected object in the 3D viewer instead of manually entering the values on the Modify page.
Left Mouse Button: Rotate on local Z axis.
Right Mouse Button: Rotate on local Y axis.
Both Mouse Buttons: Rotate on local X axis.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
To switch to Scale mode. You may then directly scale the selected object in the 3D viewer instead of manually entering the values on the Modify page.
Left Mouse Button: Uniformly scale object.
Right Mouse Button: Scale object along local Z axis.
Both Mouse Buttons: Scale object along local X - Y
axis.
In Move Object, Rotate Object or
Scale Object modes, you may also: |
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
Click this button to set a Link/Unlink key for the selected object or objects.
Please refer to the Link section for more information.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
Multi-select objects and align them with this button.
Please refer to the Aligning Objects section for more information.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
You may use this button to align selected objects to any other object. Though it can be used to almost every object, it is especially useful for relocating a constraint to a certain position on a physics rigid body. Please refer to the Aligning 3D Entity to Target Object section for more information.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
Click this button to set keys to show or hide the selected object. Please note that it can be used on one object at a time.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
Shows the selected objects and hides the rest of the non-selected objects. Please refer to the How to release resources by ignoring hidden objects section for more information.
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