Creating Light with Custom Shape
The Light in iClone support greyscale masks that act as user-defined light shapes.
- Create a project.
- Create a point light by executing the Create > Light > Point Light command.
- Adjust the position of the point light.
- Make sure the light is selected and go to the Light section in the Modify panel. Change the Shape drop-down list to Rectangle.
The shape of the light is as shown: - Drag the Width and Height sliders to determine the desired size of the rectangle.
You will see a rectangular light casting on the floor. - Prepare a greyscale image and load it into the texture channel under the size sliders.
- The rectangle is masked by the image.
* Note the strength of the light is determined by the luminance of the image. - You can relocate the light to spread the light evenly across the
object.
- The light shape can still be seen in the reflections, even when
the point light is hidden.
This feature can add extra highlights to a character's eyes.
Without light reflection in the eyes |
With light reflection in the eyes |