Mapping Method for Multi-Material Object
If you have a compounded model where each component model has its own material or texture, re-generating UV will be done by the following rules. We will take Box UV Settings/X/Tiling (U, V)=(1.00, 1.00) as the mapping method as example.
(When you do material assignment or texture mapping to individual faces in SketchUp, it generates a compound model with several material settings.)
Single Model, Single Image as Texture
When you have a single model with its faces mapped by one single image and you apply the UV settings as described above, the result will be like the illustrations below.
Partial parts of one image are mapped to |
UV Settings: Box |
Single Model, Multi Images as Textures
When you have a single model with its faces mapped by several individual images and you apply the UV settings as described above, the result will be like the illustrations below.
Partial parts of two images are mapped to |
UV Settings: Box |
Compounded Model, Multi Images as Textures
With the concept above, if you have a compounded model with multiple textures, once you apply the UV settings, they will affect all individual components, which differ from the traditional mapping method.
Partial parts of two images are mapped to |
UV Settings: Box |