Synchronizing Texture UV Changes to All Channels
A material with multiple textures present a higher realism of texturing results, however as the UV offset or tiling values are adjusted, all related channels must have the identical UV values to maintain the correct mapping result.
iClone provides two features to reduce the efforts to synchronize the UV values between multiple texture channels.
Lock Ratio
Check the Lock Ratio box to simultaneously adjust the U and V values in the latest UV tiling ratio.
Lock Ratio: unchecked.
Adjust Tiling U from 1 to 2. |
Lock Ratio: checked.
Adjust Tiling U from 1 to 2. |
Effect All Channels
When this option is checked, any change of the UV offset or tiling value will also be applied to the other texture channels - Diffuse, Bump, Opacity, Specular, Glow, Displacement, while only the reflection map remains unchanged. We will take Diffuse and Bump maps as example.
Current Channel: Diffuse. Effect All Channels: unchecked. Adjust Offset U from 0 to 0.5. Only the Diffuse map moves. |
Current Channel: Diffuse. Effect All Channels: checked. Adjust Tiling U from 0 to 0.5. Bump map moves simultaneously. |