RGBA Area Mask Texture

  • This texture is used to define specific areas on the skin with different roughness values.
  • You can add the data in Red, Green, Blue and Alpha channels and adjust them separately in the Roughness sub-section.

    Body with default RGBA Area Mask (Black)

    The Red channel of the RGBA Area Mask texture is modified.
    The pattern on the body can be assigned with individual Roughness level.