Material Keys and Material Key Frame Animation

iClone allows you to set keys of specific parameters for the eight material channels. Thus, you may generate texture animation to enrich the look of your projects.

Saving Material Template VS. Material Keys

The parameters that can be saved in the Material Templates and Material keys are slightly different as described in the following table.

8 Channel Textures

Textures UV

Textures
Strength

Reflection
Refraction

Diffuse Color
Ambient Color
Specular Color

Opacity Value
Self-Illumination Value
Specular Value
Glossiness Value

2-Sided

Material Templates
(.iMtl file)

Saved

Saved

Saved

Saved

Saved

Saved

Saved

Material Keys
(Material Track)

Saved

Saved

Saved

Saved

Saved

Saved

Not Saved

Material keys and the Settings

The Material keys store material data in the three sub tracks under the Material main track:

Material Settings Track

  • The Material Color: Please refer to the Modifying Material Settings section for more information.

    A: The Diffuse color.

    B: The Ambient color.

    C: The Specular color.

  • The value of Opacity: The values affect the selected material only while the other faces applied with other materials can not be influenced.
  • The material responding to light: Please refer to the Modifying Material Settings section for more information.

    A: The value of Specular.

    B: The value of Glossiness.

  • The value of Self-Illumination.

Texture UV Track

  • The value of Texture Channel UV.

Texture Strength Track

  • The Strength for each texture channel.
  • The values of Refraction and Reflection.