Attach
Attach is more similar to the traditional Merge function used in previous versions of iClone. However, Attach allows you to modify each node individually in the attached objects. You may then add the combined object into your custom library without destroying the relationship.
We will use a prop to describe the attaching process.
Basic Attach
- Pick the prop you wish to have become the child in the attaching relationship.
- Go to the Attribute tab of the Modify panel and scroll to the Attach section, click the Pick Parent button. Alternatively, you may right-click on it and select Attach in the Right-click Menu.
- Navigate in the 3D viewer and click on the target object.
-
a. If you are using any Manipulating Tools, clicking once on the parent node
will pick the whole group; and click on the child to pick it.
b. If you are using any Camera Tools, double-click to pick the whole group. You may only use the Scene Manager to pick the child node. -
You may optionally click to pop up the
Attach to Sub-Node panel and
select the
Position
option to have the child aligned to the parent instead of adjusting it manually.
-
Click the button in the bottom of the
Content Manger to save the merged object into the library
while the attaching relationship is kept as well.
Inherit Move, Rotate, Scale, Visible
You may choose to have the child inherit the Move, Rotate, Scale and/or Visible data from the parent object. They are checked by default.
In the following example, the steak is already attached to the plate and inherits the move, rotate and scale data of it.
The steak will now be attached to the plate while the Move/Rotate/ Scale/ Visible boxes are unchecked for demonstration purposes.
Attach the steak to the plate with |
Move the plate away |
Attach the steak to the plate with |
Rotate the plate |
Attach the steak to the plate with |
Scale the plate |
Attach the steak to the plate with |
Hide the plate |