There are several ways to deploy several characters at once to
quickly build a crowd scene. Different motions and iMDs can also be
assigned to produce automatic motion that works with Motion Director.
Choose an object to create a
deployment range
for the candidates in the actor pool. The placement markers
will be automatically generated within the chosen range. You can
also pick a NavMesh or Walkway to designate a range.
Add desired the actors into the
pool. Crowd Generation will source from
this pool for deployment.
Toggle the checkboxes to include the candidates into different groups.
Group A: Includes 1st and 3rd candidates.
Group B: Includes 2nd candidate.
Manually type in the numbers into the Ratio cells for each actor. This number
determines the comparative likelihood of selecting each
actor. The actual chance of a each candidate to be deployed is Group Ratio times Actor Pool Ratio (in this case, 3/5 x 1/3 for Group A or 2/5 x 1/3 for Group B).
You can activate Deploy with variant materials to generate actors with different materials.
Toggle the checkboxes to include the candidates into different groups.
Group A: Includes 1st, 3rd and 4th candidates.
Group B: Includes 2nd, 3rd and 4th candidate.
Click the checkerboard icon for accessory to open the
Material Settings panel. You can
choose the materials for inclusion by toggling the checkbox.
The chance of the material to be applied to each accessory
is its Ratio number divided by the total
Ratio number (in this case, 1/4 for each material). Alternatively, the materials can be manually edited in the Relation setting page.
Motion and Accessory Pairing: You can include accessories to the candidate motions by clicking the gear button to launch the Motion-and-Accessory Pairing panel. Also, set the Group and Tags for different accessories for pairing them or applying them to characters with same tags.
Repeat and Loop: Determine if the motion is to be applied in specific repeating times or loop to the end of the project.
Random Start Frame: Apply the motion from random frame as the initial frame.
Material Settings: Click the checkerboard icon for the accessory to open the Material Settings panel. You can choose the materials for inclusion by toggling the checkbox. The chance of the material to be applied to each accessory is its Ratio number divided by the total Ratio number (in this case, 1/4 for each material). Alternatively, materials can be manually edited in the Relation setting page.
iMD mode:
Mode Switch: Switches between Motion and iMD mode.
Add iMD / Motion: There are two methods to import iMD into the candidate pool:
Click this button to load iMDs into the pool.
Directly drag and drop the desired iMDs into the pool.
MD Action Settings: Manually set the global MD action settings for the iMDs in the pool.
Delete Selected Item: Remove one or more selected iMDs from the pool.
Using iMD from Walkway Settings: Replaces the iMD, tags, and MD action settings from the ones added on the picked walkway. Make sure the spawn region is set to the Pick Object radio button and a walkway is selected to enable this button.
Clear List: Clear all iMDs from the pool.
Toggle the checkboxes to include the candidates into different groups.