Deploying Actors (New for v. 8.4)
There are several ways to deploy several characters at once to quickly build a crowd scene. Different motions and iMDs can also be assigned to produce automatic motion that works with Motion Director.
Step 1:
Setting the Deployment Region
- Create a new project.
- Launch the Crowd Generator distribution panel.
- Choose an object to create a
deployment range
for the candidates in the actor pool. The placement markers
will be automatically generated within the chosen range.
You can also pick a NavMesh or Walkway to designate a range.
Step 2: Adjust the Distribution Options
- Determine the Generation Type (in this case,
Random).
- Adjusting the settings in the Options section.
Refer to the following sections for more information:
Step 3: Modify the Group List
- You can add or delete groups in the list.
- Add Group: Adds a new group.
- Duplicate Group: Duplicates the currently selected group.
- Delete Group: Deletes the currently selected group.
- Toggle the checkboxes to enable or disable the group settings.
- Double-click on the group name to rename the groups.
- Set the ratio of the groups. These values will divide the characters into groups by ratio.
- Group A [ ratio = 3 / (3 + 2) ]: Generates 12 characters (20 times the ratio).
- Group B [ ratio = 2 / (3 + 2) ]: Generates 8 characters (also 20 times the ratio).
Step 4: Modify the Actor Pool
- Add desired the actors into the
pool. Crowd Generation will source from
this pool for deployment.
- Toggle the checkboxes to include the candidates into different groups.
Group A: Includes 1st and 3rd candidates.
Group B: Includes 2nd candidate.
- Manually type in the numbers into the Ratio cells for each actor. This number
determines the comparative likelihood of selecting each
actor.
The actual chance of a each candidate to be deployed is Group Ratio times Actor Pool Ratio (in this case, 3/5 x 1/3 for Group A or 2/5 x 1/3 for Group B). - You can activate Deploy with variant materials to generate actors with different materials.
Step 5: Modify the Actor Accessory Pool
- Add desired the accessories into the
pool. Crowd Generation will source from
this pool for deployment.
- Toggle the checkboxes to include the candidates into different groups.
Group A: Includes 1st, 3rd and 4th candidates.
Group B: Includes 2nd, 3rd and 4th candidate.
- Click the checkerboard icon for accessory to open the
Material Settings panel.
You can choose the materials for inclusion by toggling the checkbox. The chance of the material to be applied to each accessory is its Ratio number divided by the total Ratio number (in this case, 1/4 for each material).
Alternatively, the materials can be manually edited in the Relation setting page.
Step 6: Adding Motion or iMD
to Actors
Add the desired Motions or iMDs into the motion pool. Crowd Generation will source from this pool for deployment.
Different groups can be assigned with different modes.
- Motion mode:
- Mode Switch: Switches between Motion and iMD mode.
- Add iMD / Motion: There are two methods to import motion into the candidate pool:
- Click this button to load motions into the pool.
- Directly drag desired motions from Library and drop into the pool.
- Delete Selected Item: Remove one or more selected motions from the pool.
- Clear List: Clear all Motions from the pool.
- Toggle the checkboxes to include the candidates into different groups.
Group A: Includes 1st, 3rd and 4th candidates.
Group B: Includes 2nd, 3rd and 4th candidate.
- Tag: Add tags to the motions.
- Motion and Accessory Pairing: You can include accessories to the candidate motions by clicking the gear button to launch the Motion-and-Accessory Pairing panel. Also, set the Group and Tags for different accessories for pairing them or applying them to characters with same tags.
- Repeat and Loop: Determine if the motion is to be applied in specific repeating times or loop to the end of the project.
- Combination and Blend Frames: Combine specific number of motions with assigned number of blend frames.
- Random Start Frame: Apply the motion from random frame as the initial frame.
- Material Settings: Click the checkerboard icon for the accessory to open the Material Settings panel.
You can choose the materials for inclusion by toggling the checkbox. The chance of the material to be applied to each accessory is its Ratio number divided by the total Ratio number (in this case, 1/4 for each material).
Alternatively, materials can be manually edited in the Relation setting page.
- iMD mode:
- Mode Switch: Switches between Motion and iMD mode.
- Add iMD / Motion: There are two methods to import iMD into the candidate pool:
- Click this button to load iMDs into the pool.
- Directly drag and drop the desired iMDs into the pool.
- MD Action Settings: Manually set the global MD action settings for the iMDs in the pool.
- Delete Selected Item: Remove one or more selected iMDs from the pool.
- Using iMD from Walkway Settings: Replaces the iMD, tags, and MD action settings from the ones added on the picked walkway.
Make sure the spawn region is set to the Pick Object radio button and a walkway is selected to enable this button. - Clear List: Clear all iMDs from the pool.
- Toggle the checkboxes to include the candidates into different groups.
Group A: Includes 1st, 3rd and 4th candidates.
Group B: Includes 2nd, 3rd and 4th candidate.
- Tag: Add tags to the motions.
Step 7: Preview Displacements and Deploy Actors
- Click the Generate Placement button
repeatedly for the desired outcome.
The placement markers will change with each click of the button. - Click the Deploy Actors button to place the candidate actors.
As you can see the actors will be placed on the tokens. - You can keep clicking the Generate Placement to change the placement of the tokens and the actors.
- Close the Crowd Generation panel to accept the positions of the actors.
- Play back or start the MD mode to view the result.
- Motion: The accessories are both from the Actor Accessory Pool and Motion Pool.
- MD: The accessories are only from the Actor Accessory Pool.
- Motion: The accessories are both from the Actor Accessory Pool and Motion Pool.