Auto Facial Animation - Blink

The Blink node corresponds to the "EyeBlink" morph from the default CC3+ facial morphs.

To create a Blink node, right-click on the empty area of the graph, and select Facial Animation > Facial Block > Blink from the context menu.

You can adjust the frequency, strength, duration, triggered by nth Saccade, and preset curve via the Value nodes to control the animation results.

Make sure that the data are properly input in the Value nodes, before linking the Blink node to the root Auto Facial Animation node.