Auto Facial Animation - Brow

The Brow node corresponds to the "Brow Raise" and "Brow Drop" morphs from the default CC3+ facial morphs. It also controls the linked "Eyelid Wide" and "Eyelid Squint" morphs for synchronized eye movements.

To create a Brow node, right-click on the empty area of the graph, and select Facial Animation > Facial Block > Brow from the context menu.

You can adjust the raise strength, drop strength, reset duration, perform duration, speed, animation curve, outer brow ratio, squint ratio, and wide-eye ratio via the Value nodes to control the animation results.

Make sure that the data are properly input in the Value nodes, before linking the Brow node to the root Auto Facial Animation node.