Auto Facial Animation - Head

The Head node corresponds to the Head animation morph from the default facial morphs for CC3+ characters. The morph intensity is automatically converted into head rotation and tilt angles.

To create a Head node, right-click on the empty area of the graph, and select Facial Animation > Facial Block > Head from the context menu.

You can adjust the vertical strength, horizontal strength, tilt strength, idle duration, transition speed, animation curve, arc ratio, jitter frequency, jitter speed, and jitter strength via the Value nodes to control the animation results.

Make sure that the data are properly input in the Value nodes, before linking Head node to the root Auto Facial Animation node.