Auto Facial Animation - Mouth

The Mouth node corresponds to all default facial morphs for CC3+ characters.

To create a Mouth node, right-click on the empty area of the graph, and select Facial Animation > Facial Block > Mouth from the context menu.

You can adjust the frequency, strength, transition duration, position morph, and negative morph via the Value nodes to control the animation results.

Make sure that the data are properly input in the Value nodes, before linking the Mouth node to the root Auto Facial Animation node.