Auto Facial Animation - Saccade

The Saccade node corresponds to the "EyeLook" morph from the default facial morphs for CC3+ characters.

To create a Saccade node, right-click on the empty area of the graph, and select Facial Animation > Facial Block > Saccade from the context menu.

You can adjust the frequency, strength, speed, vertical / horizontal scale, and preset curve via the Value nodes to control the animation results.

Make sure that the data are properly input in the Value nodes, before linking the Saccade node to the root Auto Facial Animation node.