Driven Animation Sources - Clip Animation
The Clip Animation nodes load the animation assets and output it to a driver node.
Right-click on the empty area of the Speech Graph, and select Driven > Clip Animation Nodes to show the node options: Head Clip, Body Clip, and Full-Body.

Loads an iTalk format animation asset as a driven animation for driver nodes.

Select the node to show animation settings in the Parameters section.


Select the node to show animation settings in the Parameters section.

Partial MaskThe checkboxes are activated by default to enable facial expressions from all facial parts, including the Head, EyeLook, EyeLid, and Brow. Disable partial facial expressions by unchecking the corresponding facial parts.
IntensityControls the intensity percentage of each facial part, including Head, EyeLook, EyeLid, and Brow, using a decimal-based percentage system. You can set a numeric value up to 2 decimal places in precision.
The default value 1.0 (100%) indicates that the animation plays at full intensity. For example, if the value is set to 0.5, the animation will play at 50% intensity. For example, if the value is set to 2.5, the animation will play at 250% intensity.
DurationDisplays the duration of the currently selected animation clip from the Head Clip drop-down list.
Blend In Offset

Controls the transition time from the current animation status to the frame with time offset of the animation. You can set a numeric value (in seconds) up to 2 decimal places in precision.
Blend from Idle
Controls how far into the animation the transition should be when blending in from the idle animation. You can set a numeric value (in seconds) up to 2 decimal places in precision.
When the interval before the next clip animation is shorter than the defined threshold, automatic blending with the upcoming clip animation will occur.
Blend Out offset

Specifies how many seconds earlier the transition to the next animation should begin. You can set a numeric value (in seconds) up to 2 decimal places in precision.
Blend to Idle
Specifies the transition time to be used when blending back to the Idle Animation. You can set a numeric value (in seconds) up to 2 decimal places in precision.
If the interval before the next clip animation is shorter than this value, the system will blend directly into the next clip animation instead. For example, If the Blend In Offset is set to 1 sec, and the Blend from Idle is set to 3 sec, there's no last clip animation to blend. If the Blend Out Offset is set to 0.75 sec, and the Blend to Idle is set to 2 sec, there's a clip animation within 1 sec space to blend. Thus, the blending will result in:
- This animation start to be blended from idle animation total 4 sec earlier, and end the transition to the offset 1 sec of this animation.
- This animation start to blend to the next clip animation 0.75 sec earlier before the end of this animation, and use 1 sec to blend into the next clip animation.
SpeedControls the animation playback speed for each facial part, including Head, EyeLook, EyeLid, and Brow, using a decimal-based percentage system. You can set a numeric value up to 2 decimal places in precision.
The default value 1.0 (100%) indicates that the animation plays at normal speed. For example, if the value is set to 0.5, the animation will play at half speed. If the value is set to 2.5, the animation will play at 2.5x speed.
OffsetControls the timing adjustment when the animation is triggered by the Driver node. You can set a numeric value (in seconds) up to 2 decimal places in precision.
For example, if the value is set to -1 sec, the animation will start 1 second earlier than the Driver node’s defined playback time.
CooldownControls the minimum wait time before the animation can be triggered again. You can set a numeric value (in seconds) up to 2 decimal places in precision.
AnimationSelect the target iTalk animation clip from the drop-down list. These assets are stored in the Animation Assets Panel.
iTalk AssetsClick the iTalk Assets... button to open the Animation Assets Panel, where you can import and manage the animation assets.
Loads one rlMotion animation asset from the Animation Asset Panel as a driven animation.

Select the node to choose a target rlMotion animation clip from the drop-down list of the Parameters section. These assets are stored in the Animation Assets Panel.

The animation settings will be based on the asset's configuration. No additional editing of the asset (like partial mask, intensity, speed, etc.) is allowed within this node, except the following:

Select the node to choose a target rlMotion animation clip from the drop-down list of the Parameters section. These assets are stored in the Animation Assets Panel.

The animation settings will be based on the asset's configuration. No additional editing of the asset (like partial mask, intensity, speed, etc.) is allowed within this node, except the following:
- Offset: Controls the timing adjustment when the animation is triggered by the Driver node. You can set a numeric value (in seconds) up to 2 decimal places in precision.
- Cooldown: Controls the minimum wait time before the animation can be triggered again. You can set a numeric value (in seconds) up to 2 decimal places in precision.
Loads one iMotionPlus animation asset from the Animation Asset Panel as a driven animation.

Select the node to choose a target iMotionPlus animation clip from the drop-down list of the Parameters section. These assets are stored in the Animation Assets Panel.

The animation settings will be based on the asset's configuration. No additional editing of the asset (like partial mask, intensity, speed, etc.) is allowed within this node, except the following:

Select the node to choose a target iMotionPlus animation clip from the drop-down list of the Parameters section. These assets are stored in the Animation Assets Panel.

The animation settings will be based on the asset's configuration. No additional editing of the asset (like partial mask, intensity, speed, etc.) is allowed within this node, except the following:
- Offset: Controls the timing adjustment when the animation is triggered by the driver node. You can set a numeric value (in seconds) up to 2 decimal places in precision.
- Cooldown: Controls the minimum wait time before the animation can be triggered again. You can set a numeric value (in seconds) up to 2 decimal places in precision.
Make sure that the data are properly input in the Clip Animation Nodes, before linking to a driver node.