If you want to utilize IK to animate your actor, please follow the steps below:
Select the target actor.
Click the Edit Motion Layer button under the Animation tab of the Modify panel.
Change to the tool in the
general toolbar.
In the Edit Motion Layer panel, pick the hand effector point.
Drag your mouse in the 3D viewer, the right arm thus moves along with your cursor in the 3D scene. To precisely move the target node in the 3D scene from a 2D mouse movement, please make your target body parts face right to the camera.
Note: |
The blue box shows the start bone of the IK chain, which means the parent of the start bone will be fixed to prevent from moving, so only from the Blue Box to the Yellow Box will move. |