About Materials (New for v2.0)

The most import part in the PBR Substance for the clothes and accessories is the Material. A PBR Substance contains up to 7 materials.

These materials are the essential elements for the clothes and accessories, and are portioned out by Color ID in the Mesh Data item. Without a Color ID map, the graph resorts to the Base Material and it is designated with pure black in the Color ID texture.

The object is assigned with three materials. These materials are applied onto the object demarcated by the Color ID map.

Load different Color ID map to change the amount of the materials and the deployment of the materials.

The materials will be baked as the sources of the channels for the material applied to the clothes and accessories.

Structure in Each Material

The UI for the individual materials:

These nodes are divided into three main groups:

A. Underlying Material Settings:

B. Material Basic Adjustments:

C. Aging, Wearing, Tearing, and Dirtiness Adjustments: