Main Menu (New for 2.1)

Stage Mode

The Main Menu contains the main commands grouped in the File, Edit, Create, Animation, Control, Render, View, Window and Help menus.

Name

Description

1

File

  • To create an empty project, save or open a CrazyTalk Animator project file (*.ctProject).
  • To switch to the character or prop Composer Mode.
  • To convert between props and scene objects.
  • To import a CrazyTalk Animator model (*.ctActor) or character animation (*,ctMotion, *.ctPerform, *.ctFcs, *.ct3DMotion, *.iMotion) or prop motion (*.ctAnim). (Only Pipeline version can support *.iMotion)

2

Edit

  • To undo (Ctrl + Z) or redo (Ctrl + Y) the last operation.
  • To select or duplicate characters, props or objects.
  • To set flip, link, visible or opacity keys to the selected characters, props or objects.
  • To perform Timeline commands (loop, speed, break) or set the 3D motion options, align angle, extend clip length for the selected Motion Clip.
  • To adjust the 3D motion settings for the selected actor.
  • To invoke the Project Settings and Preference panels.

3

Create

  • To create the actor face from an image file (*.jpg, *.png, *.bmp).
  • To load the media material for props, image layers or background from image files (*.jpg, *.jpeg, *.bmp, *.gif, *.png, *.tga, *.gif) or video files (*.avi, *.wmv, *.rm, *.rmvb, *.mpeg, *.mpg, *.mpe, *.mp4, *.asf, *.asx, *.wm, *.flv, *.mov, *.popvideo, *.swf).
  • To import sounds or background music from an audio file (*.wav, *.mp3).
  • To create a script for the selected actor by recording voice, Text-to-Speech Editor, loading an audio file (*.wav, *.mp3) or CrazyTalk script file (*.ctFcs, *.cts, *.clp, *.ct7script, *.ct7motion).
  • To launch the Render Style and Runtime Composer panels.

4

Animation

  • To launch the Action Menu, Action Menu Editor, Sprite Editor, or Layer Editor panel for the selected actor, prop, or object.
  • To launch the 2D Motion Key Editor, 3D Motion Key Editor, Puppet Editor, Motion Key Editor, and Lips Editor panels for the selected actor.
  • To show the Prop Key Editor on the Property Tool Bar for the selected sprite of the prop.
  • To launch the Text Editor or Sound Modify panel.
  • To set keys for the selected prop or scene object on the Property Tool Bar.
  • To add keys on the selected track (Transform, Flip, Facial Layer, Face Motion) (Pipeline and Pro only), or set a transform key for the object back to the origin size and position (0,0,0) of the scene.
  • To align the selected motion clip data (root, head, right/left hand, or right/left leg) to the previous clip.
  • To insert extra frames to the current project or add flags in the Collect Clip track of Project on the Timeline. (Pipeline and Pro only)
  • To remove motion clips of the selected actor or remove all animation data in the current project.

5

Control

  • To perform Play Bar commands, playback, pause, stop, or jump to the start, end, previous or next frame.
  • To turn on/off the voice or music volume in the current project.
  • To snap the 3D motion angle to the previous motion clip.
  • To snap the object movements to the grid line.
  • To toggle to orthographic camera or enter the camera record mode.
  • To enter the Camera Record Mode.

6

Render

  • To preview the output image of the current frame.
  • To export the current project as audio, video or image files.

7

View

  • To show/hide the on-screen display (FPS, grid line, world axis, stage/composer mode display).
  • To enter the full screen mode (F11 and F12).
    • Full Screen Mode: To enter the full screen mode while showing the safe area.
    • Full Screen Mode w/o Safe Area: To enter the full screen mode while hiding the safe area.
  • To perform the Camera Tool Bar commands, zoom in/out of the scene, pan or rotate the camera, switch to the different view modes of the camera, or enter the 3D view mode.

8

Window

  • To restore all the tool bars and panels to the default docking places.
  • To show/hide the tool bars, Timeline, Content Manager and Scene Manager panels.

9

Help

  • To launch the Help document, go to the official web page for demo videos or tutorials, or view the product FAQs and get further assistance.
  • To login with the member account.
  • To check for available program updates.
  • To access the City Marketplace of CrazyTalk Animator.
  • To get free bonus content or purchase trial content.
  • To activate the content you have paid for or verify all of your content in the Template and Custom libraries.
  • To access the home page of Reallusion or CrazyTalk Animator.
  • To show the product information for CrazyTalk Animator.

Composer Mode - Actor

The Menu contains the main commands grouped in File, Edit, Modify, Face Editor, View, Window and Help menus.

Name

Description

1

File

  • To import a CrazyTalk Animator actor file (*.ctActor) or save the current actor as a CrazyTalk Animator actor file (*.ctActor).
  • To switch back to the Stage Mode.

2

Edit

  • To undo (Ctrl + Z) or redo (Ctrl + Y) the last operation.
  • To select sprites, attach props to sprites.
  • To add joint masks and switch the color of joint masks.
  • To show/hide or snap connect points.
  • To launch an external editor to modify the created face image of the actor.
  • To activate actor 3D motion settings.
  • To launch the Preference panel.

3

Modify

  • To load an actor swf file.
  • To enhance the actor details on sprite layers and joint masks.
  • To launch the Confirm Multi-angle Settings, Actor Proportion, Render Style and Sprite Editor panels.
  • To carry out face or body calibration and launch the Calibration panel.

4

Face Editor

  • To load an image file (*.jpg, *.png, *.bmp) to create a new face for the current actor.
  • To adjust the color of the face image, fine tune the face fitting result and the face angle.
  • To modify the applied eyes and teeth templates, or customize the eyes and teeth for your actor.

5

View

  • To show/hide the on-screen display (FPS, grid line, world axis, stage/composer mode display).
  • To perform the Camera Tool Bar commands, zoom in/out of the scene, pan or rotate the camera, switch to the different view modes of the camera.

6

Window

  • To restore all the tool bars and panels to the default docking places.
  • To show/hide the tool bars, Content Manager and Scene Manager panels.

7

Help

  • To launch the Help document, go to the official web page for demo videos or tutorials, or view the product FAQs and get further assistance.
  • To login with the member account.
  • To check for available program update.
  • To access the City Marketplace of CrazyTalk Animator.
  • To get free bonus content or buy all trial content.
  • To activate the content you have paid for or verify all of your content in the Template and Custom libraries.
  • To access the home page of Reallusion or CrazyTalk Animator.
  • To show the product information for CrazyTalk Animator.

Composer Mode - Prop

The Menu contains the main commands grouped in File, Edit, Modify, View, Window and Help menus.

Name

Description

1

File

  • To import a CrazyTalk Animator prop file (*.ctProp).
  • To switch back to the Stage Mode.

2

Edit

  • To undo (Ctrl + Z) or redo (Ctrl + Y) the last operation.
  • To select props, or attach more props to a prop.
  • To launch an external editor to modify the selected prop.
  • To launch the Preference panel.

3

Modify

  • To launch the Render Style and Sprite Editor panels.

4

View

  • To show/hide the on-screen display (FPS, grid line, world axis, stage/composer mode display).
  • To perform the Camera Tool Bar commands, zoom in/out of the scene, pan or rotate the camera, switch to the different view modes of the camera.

5

Window

  • To restore all the tool bars and panels to the default docking places.
  • To show/hide the tool bars, Content Manager and Scene Manager panels.

6

Help

  • To launch the Help document, go to the official web page for demo videos or tutorials, or view the product FAQs and get further assistance.
  • To login with the member account.
  • To check for available program update.
  • To access the City Marketplace of CrazyTalk Animator.
  • To get free bonus contents or buy all trial contents.
  • To activate the contents you have paid or verify all of your contents in the Template and Custom libraries.
  • To access the home page of Reallusion or CrazyTalk Animator.
  • To show the product information for CrazyTalk Animator.