1. 3D View
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The dummy in the 3D view displays the character's current 3D pose. You may Double Click
on a body part to select it.
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2. 3D Toolbar
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The 3D tools in the bar can be used to control the direction of
the 3D view and move or rotate the body part.
Camera Tools
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Home: Reset to the initial angle of the 3D view.
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Zoom (Mouse wheel or Alt + Right +
Left-mouse-buttons drag in 3D view): Zoom in or out the 3D view.
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Pan (Alt + Drag in 3D view): Hover the 3D view around.
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Rotate (Alt + Right-mouse-button drag in 3D view): Rotate the 3D view around the dummy.
IK or FK Tools
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Move (IK): Move the selected body part (bone).
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Rotate (FK): Rotate the selected body part (bone).
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3. Angle Slider
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Drag the slider to determine the angles of the
G2 character. You can also add 3D angle keys by dragging to
different angles in different times to
turn the character.
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4. Keying Mode
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You may choose the radio button to determine if the chain reaction applies to
only the limbs or the entire body.
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Full Body: When you move any body part, it maybe drives the torso part to move along.
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Body Part: If you only want to move the limbs or head, then choose this radio button.
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The original pose of the character.
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Choose Body Part and drag the hand, only the limb is influenced.
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Choose Full Body and drag the hand, the entire character can be
influenced and moves along.
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5. Pinning Status
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When you are editing a body part, the locking status of other ones
can be defined in this section.
Please refer to the Locking Bones
section for more information.
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6. Mirror
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Activate this box so that you may simultaneously adjust the same body
parts from both sides.
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7. Reset / Default
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Click these two buttons to retrieve pose. Please refer to the
Setting Default Keys and Resetting Motion Layer Keys section for more information.
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8. Dummy Pane
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Select one of the body parts to offset the
corresponding bones.
Icons:
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: A selected
body part.
You may use it to lock the corresponding body part or
move the body part to offset the corresponding body part.
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: A free
body part.
Auto-update the location and orientation of the corresponding body part when you are
editing another body part.
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: A move-locked
body part.
It causes the corresponding body part not to move when you are
editing another body part.
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: A rotate-locked
body part.
It causes the corresponding body part not to rotate when you are
editing another body part.
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: A locked
body part.
It causes the corresponding body part not to move nor rotate when you are
editing another body part.
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: A quick lock.
Use it to quickly lock or unlock the T and R
( ←→ )
of the corresponding body part.
Please refer to the
Locking Bones section for more information.
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