Loading .SWF Files

The first step for you to complete the custom character in CrazyTalk Animator 2 is to load the .SWF file that you have exported from DrawPlusX6. Please follow the steps below:

1.Create a new project in CrazyTalk Animator 2 and apply the Dummy character from the Actor library.

2.Select the character and click on the Actor Composer button to enter the Composer Mode.

3.Open the browse dialog box in order to load the .SWF file in two ways:

o Press Alt + Q.

o Click on the Load G2 Actor Design Template-SWF button.

4.Navigate to the .SWF file you prepared, select it and click the Open button.

5.You may encounter the following message, so please choose an option that suits your preference. These are normally used when re-loading an already loaded character.

o If it's your first time loading the .SWF file: simply press OK, and leave the boxes unchecked.

o If you're loading a .SWF to update an existing character, please refer to the Progressive Import and Refinement Procedure section for more information about the check boxes in this panel.

6.The custom character you have made will be loaded into CrazyTalk Animator 2 and replace the dummy one in few seconds.

7.Use the Angle Switch to check if you are satisfied with the character’s appearances in every angle.

8.Press the Confirm Multi-angle Settings button and press OK on the dialog that pops up.

This will add joint masks to your character. For more information about joint masks, please refer to the Joint Mask section.

Note:

If you find any problem with the sprites after the character is imported, open the Error Log to check if there is something wrong with the sprite or the pivot by either pressing Alt + T or clicking on the link at the bottom of the SWF Replace message to view the error log file.

9. Select a sprite with multiple pose elements such as the hands, brows, eyes, nose, and mouth, then open the Sprite Editor.  There should only be a single pose element; all other poses need to be imported via the Update Actor Multi-Pose SWF file.

10. Click the Load Pose Swf Files, and load the sprite with the multiple pose elements.  After this step, you will be able to see the pose elements updated in the Sprite Editor.

 

Note:

This step is one way to update the pose elements within a sprite.  If you reload the body file, you will need to perform the same procedure again.
In this step, you can choose several files to update at once.