Soft Cloth for Characters (New for 6)

Each iClone standard character contains one or more soft cloth objects. These objects can be the hair, cloth, or any sort of accessories.
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Editing the Soft Cloth Objects

By default, the hair and the cloth on the characters are already optimized. However, you may load or edit the Weight Map or adjust the settings in the Property, Collision and Wind sections.

  1. Apply a standard character, in this case the female character is utilized.
  2. Make sure the character is selected and go to the Modify >> Physics tab. Click on the Edit Weight Map button in the PhysX section.
  3. The Edit Weight Map panel will show.
  4. Select the target material from the list to pick the hair or dress of the character.

    Note:

    • You can also use the eyedropper tool at the top-right corner on this panel and the click on the hair or dress to pick the target material for further editing.

    • If you do not select a material in this panel, then the settings in the Modify >> Physics tab will not be enabled.
    • The Diffuse thumbnail will display the diffuse texture map for your material.
  5. Adjust the Weight Map image.

    Note:

    Please refer to the following section for more information about the use of Weight Map image.

  6. Follow the steps in each section to adjust other properties in the Property, Collision and Wind Setting sections.
  7. Play back to view the result (the edited skirt changes to a different texture and drapes downward slightly more).

    Before editing

    After editing