Although iClone provides convenient facial puppeteering features for easily creating character's expressions, there was previously no way that you could have accessory data as part of the expression. You previously needed to use key-framing methods to generate the accessory animations to match the expressions due to the lack of this function.
However, by utilizing the Builder and Controller, you are able to simultaneously puppeteer both the character's expression and accessories animations.
Note: |
||||||||
The characters which can be used are:
|
Note: |
For more information about the use of Face Puppet Panel, please refer to the Utilizing Puppeteering Panel section. |
Note: |
Please note that you can only extract the expressions from
clips in the Expression track. The Face Layer
Lipsynchkey data cannot be added to the dot controller templates. |
Note: |
|
Note: |
This character is now ready to be puppeteered with its attached accessories. Please refer to the Putting Accessories Together - Full Face Expressions section for more information. |