Creating CC Control Rig - FBX Workflow
Once you've imported a character into Unreal Engine, you can apply a CC control rig to the skeletal mesh to begin creating key-frame animations and layer keys.
- Make sure the FBX character has been imported into
the Content Browser.
- Apply a CC control rig for the skeletal mesh.
- To
directly create for the CC control rig in the Content Browser:
- Select the
skeletal mesh.
- Right-click on the
skeletal mesh and execute the Create CC Control Rig command.
- Select the
skeletal mesh.
-
To create a CC control rig via the viewport:
- Drag and drop the
skeletal mesh into the viewport.
- Click the
Execute CC Control Rig action button on the toolbar.Note:
If you can not find the button on the tool bar, open the Plugins panel and activate the "Character Creator UE Control Rig" plugin.
- Drag and drop the
skeletal mesh into the viewport.
- To
directly create for the CC control rig in the Content Browser:
- A new folder named "Rigs" will be created.
You will find the following items in the "Rigs" folder: - You can now apply animation keyframes and layer editing.