Creating CC Control Rig - Live Link Workflow

Once you've imported a character into Unreal Engine, you can apply a CC control rig to the skeletal mesh to begin creating keyframe animations and layer keys.

  1. Make sure the character has been transferred from iClone to the Unreal Engine via the Unreal Live Link plugin.
  2. Create a CC control rig for the skeletal mesh.
      • To directly create the control rig within the Content Browser:
        1. Select the skeletal mesh.
        2. Right-click on the skeletal mesh and execute the Create CC Control Rig command.
      •  To create a CC control rig in the viewport:
        1. Drag and drop the skeletal mesh into the viewport.
        2. Click the Execute CC ControlRig action button on the toolbar.
  3. You will receive notification that the Live Link connection will be deactivated for generating animations using the CC control rig.
  4. An animation blueprint, a blueprint class, and a new folder named "Rigs" will be created.

    The following items will be visible in the "Rigs" folder:
  5. You can now commence with key-frame animations and animation layer editing.