Manually Creating CC Control Rig - FBX

When you load a CC character FBX, you’ll be asked whether you want to automatically generate a Control Rig by Auto Setup plugin. You can choose to skip and create it manually later. This page will walk you through the quick steps for generating a Control Rig manually.

  1. When you import FBX character exported from iClone or Character Creator, you will encounter the inquiry dialog box. Deactivate the Include Control Rig to accelerate import procedure.
  2. After the character is imported, there will be no Control Rig blueprint available in the Content Browser (there are only Skeletal Mesh, Blueprint for Live Link and character's skeleton files).
  3. Right-click on the Skeletal Mesh and execute the Run Unreal Auto Setup command from the context menu.

    The CC_ControlRig blueprint will be created.

    Open the Rigs folder, you will find all CC Control Rig associated items.
  4. You can now commence with key-frame animations and animation layer editing.