Structure of Assets

After you have installed CrazyTalk Unity Plug-in, the built-in assets such as projects, actors and motions are simultaneously imported into the Assets Library.

The installed assets can be divided into situations in accordance with the items you have activated during the installation:

Installing without the Demo Project

If you have not activated the Demo Project during the installation, then you will see the structure of the assets as shown below:

  • Assets >> CTPlugIn >> Editor
  • Assets >> CTPlugIn >> Standard Assets
  • Assets >> Resources >> CTResources

    Before CrazyTalk Unity Plug-in installed

    After CrazyTalk Unity Plug-in installed

Installing with Demo Project

If you install the CrazyTalk Unity Plug-in completely, then the assets are as shown below:

  • Assets >> CTPlugIn >> DemoSet
  • Assets >> CTPlugIn >> Editor
  • Assets >> CTPlugIn >> Standard Assets
  • Assets >> Resources >> CTResources

    Before CrazyTalk Unity Plug-in installed

    After CrazyTalk Unity Plug-in installed

    In the DemoSet folder, you will see a package named Demo.unitypackage

    Double click on the package to decompress and install the Demo Project related assets in the package, and the structure of the assets will be as shown below:

 
Editable Assets
 
Non-editable Assets (Cannot be Altered)