Introduction of 360 Head Creator Panel
Name |
Description |
|
A |
Angle Points Modes |
Click these three buttons to switch between Quick, Normal and Advanced modes for angle points. |
B |
Angle Points Pane |
This pane displays up to 25 angle points that save the sprite statuses for creating 3D head turn illusion. |
C |
Editing Tools |
Select one of the expressions within the list for further adjustments. |
D |
Setting Tools |
You can switch to Transform, Deform or Sprite modes by pressing down either one of these tabs. |
E |
Masked View |
Click this button to temporarily activate or deactivate the mask effect. It does not influence the mask settings in the Layer Manager. |
F |
Preview |
Click this button to start previewing the head turn result between angle points. |
G |
Click these two buttons to reset the Transform or Deform settings. |
|
H |
360 Head Profile Tools |
The tools in this group can be used to save, load or discard the 360 head profile. |
I |
Additional Info |
Click this button to go to the Online Manual of Cartoon Animator for more information about 360 Head Creator panel. |